![]() Now take a look at your model in wireframe view as you will see, the mesh is a mess, there are sometimes holes and a mixture of large and small faces.Repeat, using G to grab and reposition your object. ![]() Click Num 7 for Top View and rotate again if needed. Click Num 1 for Front View and rotate your model again until it is sitting flat. Click Num 3 on the number pad for Right View now press R and use your mouse to rotate your model until it is squared up. The model is now in Blender, but you need to straighten it.Go to Meshroom Cache > Texturing and import texturedMesh.obj. Go to File > Import >Wavefront OBJ, then navigate to where you saved your Meshroom project. After finished processing, import the OBJ model into Blender. ![]()
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